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Though not necessarily an earth-shattering addition, it does give the game a stronger sense of community and allows for some nice "entertain yourself" moments, such as impromptu games of king of the hill or trick competitions. Levels now act as hubs, populated by other players who are free-skating or completing challenges at the same time. Those tweaks were nice, but the biggest change to the formula is in the online functionality. Speeding up is now done by kicking with a button to gain speed, rather than holding the ollie button down at all times. It's better than forcing players to perform three- or four-button combinations to pull them off. Specials are activated with a shoulder button when a meter is full, and any trick performed during meter use becomes a special. I was also glad to see that the special tricks and propulsion have been simplified. The core of stringing together long combos from flip tricks, grab tricks, reverts, manuals, and grinds is still here, and it's still satisfying. Mechanically, THPS5 plays like Tony Hawk's Pro Skater 4, removing any additions that came after. The levels set on highrise rooftops and a mountain ski resort provide fine examples of off-the-wall, real-world levels, while the colorful and imaginative asteroid base rounds out the fantastical side of the experience. In this way, THPS5 has its moments of brilliance. They are to real skateboarding what Crazy Taxi is to being a cab driver.īeyond the fantasy, the games are about using a finely honed and rewarding set of mechanics to interact with the world in a way that provides a cathartic rebellion against the norms of civilized, real-world culture. They're about thumbing the rules and making the world into a playground, jumping from building awnings and grinding down the pillars of museums.
Tony hawk pro skater 5 xbox one series#
It's not quite on the same level as the previous highpoints in the series, but it's a solid title that understands what made the old games so memorable.įor starters, this series has never really been about skateboarding-they're over-the-top arcade games. Technical complaints aside, THPS5 is a pretty good Tony Hawk. The fact that a game with this level of polish launched at a $60 pricetag is absolutely baffling, so expect a fairly rough experience. It is a shame that the aesthetic simplicity wasn't paired with technical reliability. Graphically, it comes off like a budget game, but has a clean, simple style. Less forgivable, though, are the screen-tearing and framerate problems.
Tony hawk pro skater 5 xbox one full#
The game is full of glitch, really-the collision detection is wonky and the physics occasionally send skaters flying in impossible directions, but the Tony Hawk games were never technical marvels. Starting the game up, it was a bad omen when the audio cut out several times during the Activision logo. To their credit, it is an authentic Tony Hawk experience. Boldly positioning their new entry as Tony Hawk's Pro Skater 5 rather than a spin-off, Robomodo grabs a board and tears up the streets. Stripping back the bloat a nd returning to the core of the experience is exactly what the series needed. In light of all this, the prospect of a "back to its roots" reboot held promise. However, I still remember when the Tony Hawk games were great, and it's been an amusing sideshow of cartoonish absurdity watching the series stumble over its own feet. Though once an example of the finest that arcadey sports titles had to offer, it overstayed its welcome and piled on bad idea after bad idea until it got to the infamous Ride / Shred sub-series, which was almost entirely unrecognizable compared to the source. Tony Hawk's Pro Skater holds a special place in gaming's cultural landscape. WTF Lil' Wayne is a playable skater, but doesn't appear on the soundtrack. LOW Framerate and screen-tearing issues abound. HIGH Solid level design and one excellent unlockable skater!